DappBirds&EOSC DApp game ecological development road


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Guide
On December 12, 2019, Beijing time, DAppBirds operating bird brother published a community sharing on the EOSC community with the theme of "How to find a good DApp". He said: "EOSC is the first of many public chains to adopt a decentralized budget. The systematic public chain, through the budget system to achieve ecological construction is a very interesting path in our opinion. It solves the dilemma of developers in the early cold start, and also solves the dilemma of the project's early promotion and publicity."
The following is a record of sharing.
1. Introduction to DappBirds
Hello everyone, I am the operating bird brother of DAppBirds, a game lover, and the topic I will share with you today is: How to discover a good DApp.
First introduce our current main operating platform DB: DappBirds is the world's leading Dapp ecological service platform, from Dapp data analysis, to design, chain reform, issuance, operation, cross-chain, and transaction. It has been docked with more than 14 This public chain contains nearly 4,000 DAPPs, chain reforms and releases dozens of chain games. It is also the only platform in the industry that has independently developed access to wallet services and can be directly downloaded in the global AppStore. The products are currently PC, H5, Mini programs, APPs are fully covered, and there is an innovative game mining pool model. IOST is already the top ten mining pool node in the world.
It can be seen that our team has helped the public chain to do a lot of landing things. It is also one of the important node members of the current mainstream public chains and has rich experience in ecological landing.
2. Hundred billion U.S. dollars blockchain game market

As a sunrise industry, the game industry has maintained rapid growth over the past 20 years, forming explosive growth and iteration, which is essentially the dual impact of fluctuations brought about by the release of dividends and changes on the demand side and the supply side.
From the above picture, we can see that the "2018 Global Game Market Report" released by market research company Newzoo shows that the global game market revenue in 2018 reached 125.4 billion U.S. dollars, and this data will reach 143.5 billion U.S. dollars by 2020. The gaming industry is expected to become the most profitable industry in the entertainment industry in the next ten years.
Among them, the Asia-Pacific game market revenue in 2018 will reach 71.4 billion U.S. dollars, accounting for 52% of global game revenue, a year-on-year increase of 16.8%. Thanks to the growth of smartphone games, the Asia-Pacific region's share of the global game market has increased year by year. North America is still the world's second largest game market, accounting for 23% of the global game market's total revenue, a year-on-year increase of 10%, and is expected to reach US$32.7 billion in 2018.
The share of Europe, the Middle East, and Africa slightly lags behind North America, accounting for 21% of total global game revenue, and is expected to reach US$28.7 billion in 2018. The game market in Latin America will grow to US$5 billion this year, accounting for 4% of the global market share.
However, in the past two years, with the rise of short video, live broadcast and other entertainment methods, user dividends have declined, and the game life cycle is short. With the exception of a few games, there is little room for improvement in payment rates and ARPU, which also makes the traditional game industry highly competitive. This has caused many small and medium-sized game manufacturers to survive.
The reason for this situation is related to the needs of users, and it is directly related to the abuses of traditional games over the years.
This indicates that the game has further established its leading position in global entertainment activities.
The blockchain industry has experienced explosive growth in the past two years. In 2017 and 2018, average users increased by hundreds of thousands. By 2018, nearly 25 million users created a market of hundreds of billions of dollars.
Games have a very special status in the blockchain field. Because whether in the traditional Internet field or the blockchain field, games are one of the easiest industries to realize, and the game industry still has the characteristics of low trial and error costs.
Since the development of blockchain games, countless teams have successively introduced many new game types and gameplays, including works that are very successful both in terms of data and business, and gradually formed a mature business model and distribution strategy.
Especially in the past two years, blockchain games have formed explosive growth, forming a globally distributed user group with high willingness to pay.
And the trend of younger blockchain users obviously has very strong investment attributes and is unanimously favored by the outside world.
If the blockchain can take root in the game industry, it will not only rectify the name of the blockchain, but also obtain an encrypted currency flow portal that connects billions of people.
But at the same time we also see that the traditional game industry has many pain points:
1. Dislocation of data ownership
Users pay time and money costs when using game products, but they cannot get the corresponding value ownership rights.
Game companies can control user data and user assets without supervision, which in disguise makes users' rights and interests continue to be damaged.
2. Fragmentation of asset value
The economic system of the game is fragmented. Each game has an independent economic system and cannot be interconnected with other games. The life cycle of the game is limited. For players, once the game is stopped, the virtual property that has been paid will be lost and wasted.
The circulation of game assets is inefficient, and there are problems such as inconsistent transaction standards, high transaction costs, and transaction security affected by many uncertain factors, which restrict the circulation of game asset value.
3. Uneven distribution of resources
The monopoly of resources in traffic and monetization, and the free competition in content production, have caused the cost of game production and distribution to continue to rise, which ultimately greatly increased the risks for practitioners and investors.
There are a large number of uncertain factors in the process of game distribution, resulting in independent game developers and small and medium-sized game companies with a single ability, even if they have excellent creativity and product capabilities, it is difficult to build competitiveness with resource-based companies.
4. Lack of transparency
In the game, players will usually get some rare items in the form of monster drops. For players, these rare game items have important value, either they can quickly improve the abilities of the character, or they can be exchanged for a certain amount of game currency. In the current game environment, the actual drop probability of these rare items is often not disclosed. These practices that lack transparency have affected the playability and fairness of games.
5. Safety hazards
With the continuous development of the game market, the safety of virtual property in the game has received constant attention. Frequent cases of theft and hacker attacks in virtual transactions have caused the players' own interests to be greatly damaged. Second, the existing game props are issued by game companies. Game props are locked in a certain game. If the game stops for some reason, the player will also lose the property rights of the game props, which will also cause the player's own interests to be greatly damaged.
At the same time, we are fortunate to have access to blockchain technology, and we have also seen that blockchain technology + game content ecology will solve related pain points and have many advantages.
We believe that blockchain technology does not bring about changes, but provides new possibilities and ideas, technically solves the fundamental trust problem, and truly returns the rights and interests that should belong to users.
The combination of blockchain and games has brought about changes in thinking and business models for games, as well as the possibility of nurturing new game types and gameplay. Compared with traditional games, it has an advantage that cannot be replicated. These include:
1. Asset ownership and liquidity
Blockchain technology enables the ownership of digital assets to be fully attributable to users. Players invest time to obtain valuable virtual items. They are no longer affected by operators' shutting down of services and secretly changing data. They will also gain stronger participation when playing games. sense.
Players can dispose of their own assets anytime and anywhere, and different game manufacturers can trade or transfer assets to other games for use, which greatly improves the liquidity of assets.
2. Provides the concept of "Game is Investment"
The application of assets on the chain prevents game developers from spamming game currency and props. Players can vote with their feet to abandon the official game "hard fork" out of private servers. Unscrupulous manufacturers will be abandoned and driven by greed to commit evil The cost has become very large, so the value of digital assets can be preserved or even increased.
Under the protection of this mechanism, the user's game behavior is valuable. The game is no longer a pure entertainment and consumption activity. Players can obtain reasonable value through their own investment in game money and time and advantages in game skills. Return.
In this case, playing games may no longer be "waste" but "investment".
3. Changed the relationship between players and game manufacturers
Using the distribution of rights and interests of the token economy, players gain a certain right to speak, and the interests of the manufacturers become consistent, and the players gain a certain right to speak, and the interests of the manufacturers become consistent, so they can reach a certain consensus, form a community, and jointly maintain the game The development of the game brings unprecedented freedom and democracy to the game.
4. New business logic
The combination of the token economy and the game has brought unlimited possibilities for the economic model inside and outside the game. In essence, blockchain technology has solved the problem of "trust". Through the gradual practice of the concept of decentralization, it is expected to realize the Internet at the same time. Free democracy and efficient collaboration stimulate the enthusiasm of ecological participants and bring unprecedented creativity and vitality to the community.
In addition, through completely fair and transparent on-chain right confirmation technology, digital assets have become the label of traffic, and new games can be streamed through digital asset reuse or benchmarking airdrops, thereby reducing customer acquisition costs.
In short, with the continuous improvement of blockchain technology and the continuous innovation of token design, blockchain games will continuously gain new empowerment, thereby creating greater value, and the future of blockchain games is immeasurable.
GoBlock: EOSC's first chain game
GoBlock game is the first on-chain game developed by EOSC and DappBirds, and it is also the first step in the cooperation between EOSC and DappBirds.
1. Introduction to Gobock game:
"GoBlock" is a very fun casual shooting game released by DAppBirds based on eosc. You can choose weapons, upgrade weapons, eliminate all kinds of nasty virus blocks, and share high ranking rewards every day. .
2. GOblock development process:


* Developer: 5 people in total, including 3 developers, 1 artist, and 1 product

* Development cycle: front-end and back-end programs, art, products (estimated 10 working days)

* Development costs: 240,000EOSC server maintenance costs (50,000) labor costs (190000)

3. EOSC budget system
EOSC is the first public chain to adopt a decentralized budget system among many public chains. Its application releases and ecological expansion. All teams can contribute to the ecology through budget applications. This way is in our opinion. A very interesting road. He solved the dilemma of developers in the early cold start, and also solved the dilemma of the project's early promotion and publicity. At present, for most public chains in China, rewards for developers and ecological expansion are still at the stage of centralized Bounty centralized operation. For the public chain, in addition to the node side, ecological expanders and developers and community communicators benefit from the entire ecosystem. In the long run, this is a process of long-term ecological prosperity.
This is the first time to cooperate with EOSC. It is very recognized for EOSC's high-performance, low-latency performance and decentralized community operation and development. There will be more cooperation and common development in the future. Thank you.

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